Find the big spider web, and there will be Bar Code Sticker on it. Check the table on the upper level where the third zombie was shuffling around to find another herb. Open them in this order: red, green, blue.Now you can unlock the brown one and take the Gold Luger. It is encountered twice at the Umbrella Corporation's prison facility on Rockfort Island. Find the small statue on the wall. Yes, Chris Redfield. Open it to get handgun parts. Appears in. History The Gulp Worm was created by the administration of the t-Virus as part of a bio-weapons experiment to improve the earthworm genome. The chemical will turn to blue, and so now you can take it, and you get the Clement E. Return to the Safe Room if you feel unsure, because you're about to meet up with two hunters. There are five green herbs in this room. Since the large iron doors in front of you are locked for the time being, enter the door opposite of the one you just came through. Development information Press L1 to zoom in. Just get to Alexia's room (the one you first went into to shut off the music).Zombies shall be up here as well. Now keep going and head through the door. Grab the Lever and exit the plane. Go back to Rodrigo. Turn the corner and head up all of the stairs, making sure to examine the hole where the valve needs to go.Now go back down and find the door at the end of the of the icy floor. It will open. Find the elevator by the jeep and place the Battery in it. Tis the casino room. Pick up the herbs and whatever items you find in this room. Leave the palace, and there's a short cut-scene. I say before the fight with Nosferatu unload everything with Claire into the Item box except the knife, pick up the sniper rifle and then when it comes time to fight Nosferatu get him four times in the heart with the sniper rifle and hes gone once you do that chris will have her grenade launcher her auto hand gun and all her bullets and her GL rounds and ink ribbons oh and uh when you get the AK-47 just waste the ammo on anything cause it sucks and is useless in Boss battles, Heh, thanks for all the advice i went and Went back and did it. The bridge shall rise. Exit the control room. Grab the Shotgun, and the stairs shall rise. There will be an elevator and double doors. Don't go through the double doors yet, instead continue until you reach the single door; head through it. Now combine this with the wing objects, and you'll notice you need one more. Code Veronica on the other hand is distinct from both of the first two games whilst sharing structural similarities (a common thread among mainline Resident Evil games). Head to the end of this passage, and kill the zombie if you haven't. Take the ring from his hand, and examine it.You get Alfreds Jewel. Take the ladder down. Go through the double doors. Go through all doors to get to the small lab room. Once he's laying down, you may go. Then check the body to get more. Publishers. Kill the attacking zombies (shoot the metal container if you want, but don't stand too close to it) and grab the Fire Extinguisher out of the garage. Grab the Gas Mask next to you as you enter.Go back to the room outside of where the gas got spilled, and go to the left instead of the right. Go into the water, watching out for the zombie that will come up. Take the security file and then turn the handle. Now you have a way to open the iron gates; head back to that large machine you placed the Hawk Emblem in (depositing your metal items yet again, but the alloy you picked up can go through) and use the alloy on the machine to create a replica of the Hawk Emblem that can pass through the metal detectors. Now this next part can get a little messy. By the little platform, there are Bow Gun arrows. Go through the door that you must use the doorknob on. ,,,does it make the monster easier for for Chris to battle? Carefully go to the elevator and ride it. It is behind the metal mesh. Head back down the lift inside. There's also ink ribbons and some shells. Head through the double doors, and watch out for the two dogs. If you're out of Shotgun rounds, go back and get the Grenade Launcher. You need one space open. Should i retry the part or should i just wing it with chris and what i have? Push it all the way up, then all the way left, and it'll pick up a box. It's a gift Claire Redfield received from her brother. Out pops a zombie. Now head back to Steve, and pick up the Sniper Rifle to be on your way.Cutscene. Head back out, and try to leave through the only other door.Cutscene plays. Resident Evil Wiki is a FANDOM Games Community. Go back to the main room, and try to exit. So for all you that didn't like Steve, there you go. There will be two spiders down here. Exit and head to the other side, taking the green herb on your way. Go out of the door in this room and then down the stairs. Once you get far back enough, a FMV will play out. Once you get to the courtyard, the dogs shall be gone. This is the control room. Go to the right (Claire's left) and to the door. Go across the now lowered bridge and watch out for a hunter. In the next room, grab the File off of the desk and continue on to trigger another cutscene with Steve. Take it and dodge the zombies. How do I solve (the drawers) playing as chris after going under the tank? Earthworm Equip your Grenade Launcher. Head back outside and up the stairs. is a key item in Resident Evil CODE:Veronica. Head to the previous room, and go around to the other side, and through the shutter. Once there, watch out for bandersnatches and head up to the Private Residence, being sure to equip your lighter. If you have them, it should only take the three BOW gas rounds and one grenade round for this next fight. First, go by the couch while trying to avoid the zombies and grab the bullets, and equip your lighter and head through the door.Now go the only way you can, and press the button on the control panel. Go IGN Live at San Diego Comic-Con 2022. There is also a generator in this room. Come back out to find Steve, and a cut-scene. Use the Halberd on the cabinet with the indentation once inside. The number you need to input is 1971.Once you're done, start walking and a bandersnatch crashes through the window. Now head out of this room, and there is an alarm. You'll take over as Steve for a few minutes. Once you're though, you'll get spotted. There are three zombies inside and two of which are almost immediately upon you. Based: Deposit what you need to, making sure to have a lot of space open.Grab the Green Herb in the corner and head upstairs. Take them out as best you can. She will fling a blood trail at you; dodge it, it will turn into fire. You have to push that towards the camera, until the gas stops. Save if you wish. There will be two zombies right off the bat. Don't go into the door in the corner yet, go through the blue door with your lighter equipped. Now head back out into the hall. I believe three well placed shots (mouth) will have him squirming for his money. Take the bullets here. Head downstairs. Move out and get some distance, and take them all out. Now this part is easy for some, and hard for some. Go straight and hit the blue button on the little control panel to raise what ya need. Make sure you take the bullets next to the lift, and go down. Head up the stairs. a moth that spawns horrific larvae, and the monstrous Gulp Worm. Appears in Find the door and enter it, and prepare for zombies.There's a red herb in the corner. It's the last you will see of Claire and Steve for a while. Its size and strength increased exponentially and its skin became extra-sensitive. Push the crate away from the door so you can enter. There's a button in here; it doesn't do anything yet. Well after the fight with Alexander she doesn't really need any strong guns. Put away the valve handle, and make sure to have the Paper Weight. yeah dont forget the Sub machine guns, there back by where you fought the gulps worm with chris, once you get the lighter go light the torch the Relief is holding then you can get the Subs. It was encountered twice at the Umbrella Corporation's prison facility on Rockfort Island. Now head back to the palace, only keep going towards the prison. Don't get too close; he can whip you off the edge of the helipad. Gulp Worm (Resident Evil Code: Veronica) A monster created from a common earthworm being infected with the T-Virus. On your way back through the hallway the windows will shatter and zombies will enter the building; avoid them and escape the building (grabbing your items from the first box before leaving, and make double sure you take the empty Fire Extinguisher with you). Follow the hallway around, grabbing the items if you have the space.Keep going, and go through the door. The Gulp Worm has no distinct target areas and can be damaged with any weapon, though shotguns and explosives are the better choices for killing it quickly. Head inside. Scene time again. After the cutscene, run past the zombies in front of you and go through the door. Research on the Gulp Worm was still in the prototype stage when Rockfort Island was destroyed in an attack led by former Umbrella operative Albert Wesker. It is a common earthworm infected with the T-Virus in Resident Evil Code: Veronica. Run back to where you turned the handle so the block falls and as it goes back up run and place the Crystal in the middle. Resident Evil Survivor 2 CODE:Veronica (2001), Resident Evil: The Umbrella Chronicles (2007), Resident Evil: The Darkside Chronicles (2010), Resident Evil: Operation Raccoon City (2012). Return to the Safe Room and put away some items; the Socket and Magnum rounds mainly. Now use the key on the double doors.Time for the picture puzzle. Once out, head to the narrow bridge, which had zombies, then bandersnatches. You can place the Hawk Emblem inside it for now, so do it. Take the Glass Eye to the office and place it in the body. Now go over and pick up the Storage Key. 2023 GAMESPOT, A FANDOM COMPANY. Also, at certain spots after however long a tentacle will try to take you down. Push the crate toward the screen after climbing over it to get the Bow Gun Powder. Head down the way you haven't gone yet. Anyway, go down the yard and through the next door. There will be a puzzle you must now complete, with an oil gauge. Find the drawers on a small desk, near by the herb planter. Take the card and go back down the stairs, and enter the door by the one you entered. If you get hit, you must use whatever healing item you brought with you. Turn the corner, and now you must dodge the moths. was bio-weapon species created from manipulating earthworm DNA with the t-Virus. Just don't back up into the fire, and make sure he doesn't hit you into it, because you'll die.Shoot when you're close to him, and after a couple (depends on what kind of rounds you use) blows he'll kneel down. Use the Queen Ant Object to open the music box, and take the Music Box Plate. Once he's gone, head back into the cockpit.Cutscene. When the platform rises, there will be four standing zombies and one crawling one. Time to head back outside.Go down the stairs and straight, avoiding the dogs. Back to the control room. Runtime Heal her if need be, and grab the handgun bullets and Shotgun shells. Resident Evil Code: Veronica X Part #21 - Episode XXI: Chris Redfield Conquers the Martians Part 21: Episode XXI: Chris Redfield Conquers the Martians Welcome back. Move to the door on the wall before you turn the corner for the second time (right when you come out to the intersection, it's to Chris's left). It can detect vibrations in the ground and tracks them in order to attack prey on the surface. Now head out of this room, going up the lift and out. Capcom. Remember the locker? There will be a cut-scene. Move down this room, and up the stairs at the end. Defeat Gulp Worm Activate the control panel to lower an upstairs pod into the floor. Turn off the power. Back up and use the rest of your machine guns if you have any ammo left of that.Take out all of the zombies that get up. By the way, yes, that countdown is how much time you have to get to the plane. There's another one farther along. There's a blue herb planter growing in this corridor, so heal if need be. After you have obtained the Eagle Plate, combine it with the Clement Mixture to get the Halberd. Run down the hallway and past another metal detector/security box and explore the room on the other side; there are cases of Flame Rounds and B.O.W. You decide if you want to deal with it. Find the two lockers that are slightly open, as they hold arrows. **Make SURE to have at least two F. A. Sprays, or herb mixes that equal that** There's also no real point in taking your handgun and bullets, because she won't be fighting anything that the Shotgun can't handle. Go straight across and into the Safe Room. Take the bullets near the barrel, then climb over the stack of crates. how am i supposed to get that egal meddal thing that feel down that water way? Map Take the Rusted Sword sticking out of the statue. 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